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Girls Fastpitch Softball

Guidelines and Rules

Version 1.1

Revised 4-3-17

 

Field Regulations

 

Division

Ages

(Birth Years)

Base line

Pitching Distance

Ball Used

8U SB

Machine Pitch

7-8

(2008 & 2009)

50’

 

40’

8’ circle

 

Official Yellow Ball 11”

 

10U SB Modified Kid Pitch

9-10

(2006 & 2007)

55’

35’

Official Yellow Ball 11”

12U SB

11-12

(2004 & 2005)

60’

40’

Official Yellow Ball 12”

 

Player Eligibility

-       All players must fall within the birth years of their respective division.  A player may play-up, but never play down.  For example, a girl with a 2006 birth year may play in 12U, but a girl with a 2005 birth year may not play down in 10U.

-       All players must be in uniform with a unique number.  Players without uniform are not permitted to play unless notification has been given between organization directors.

-       All players must be on the team roster. 

-       A player may only play on one team per division.

 

Equipment Requirements

1       Batting helmets must have facemasks.

2       Catchers must wear shin guards, chest guard, and catcher’s helmet.

3       Fast-pitch bats only.

4       Rubber soled or rubber cleated shoes only. Metal cleats are NOT allowed.

5       Pitchers are required to wear a fielding mask.

6       1 new game ball will be provided by the home team, and 1 gently used ball will be supplied by the visiting team for each game.

 

Umpires

Umpires will be assigned for all games.  They are authorized and required to enforce all rules and may order a player, coach or spectator to refrain from interfering with the umpire’s ability to administer these rules. The umpire has the authority to disqualify any player, coach or spectator from participating or observing the game for objecting to calls, using abusive language, improper gestures, physical contact or other unsportsmanlike conduct not specifically listed in these rules.

 

Score Keeping

Each team must supply a scorekeeper for each game. The home team will keep the official scorebook. The scorekeepers should confer with each other at the end of each inning to be sure the score is correct and proper substitutions are being made.

Each coach must submit a lineup with players’ names to each scorekeeper ten minutes before scheduled start time. This full roster-batting lineup will be used for the entire game. If a player is unable to finish the game due to an injury, that position in the lineup will be skipped.  If a player is ejected during the game by the umpire or has to leave during the game, the spot in the lineup becomes an automatic out each time it is due to bat.

At the end of the game, the home team is to send an email to , copying the visiting team coach, stating the date and time of the game, 2 teams playing, and the final score.  The scores will then be posted on the NKYA website.

 

Inclement weather

Games will be rescheduled for inclement weather. Coaches will handle all makeup games.

Any game called early because of inclement weather will be considered a complete game when both teams have batted four times, or three times when the home team is leading. Games not meeting the minimum requirements will be resumed from the point of termination.

 

Game Schedules

Game schedules can be obtained from each organization’s website or director.

 

Division Standings

Division standings can be obtained at the NKYA Web Site.

 

General Softball Rules

1       1 umpire provided.

2       Minimum of 8 players must be present to start a game or it will be considered a forfeit.

3       All players must be in uniform.  If a player is not in uniform, then the player is not allowed to participate, unless noted by the organization’s director.  If this results in less than 8 players, then the team will forfeit.

4       No picking up players from other teams.  This may only be done if the game is considered a forfeit.

5       Each player is required to play at least two (2) complete innings (6 outs) on defense.

6       All teams will roster bat (all players in the batting lineup).

7       If a player must leave during the game for any reason, then the player’s spot in the batting order is an automatic out each time it is due to bat. However, the opposing coach may agree to allow the spot to be skipped without penalty.

8       If a player is injured on the base path and can no longer run, the first available player on the bench prior to the injured player’s spot in the batting lineup will run for the injured player.  (For example, the #6 hitter is safe at first, but gets injured on the play.  The #5 hitter is on 3rd base.  The #4 hitter is on the bench.  The #4 hitter will run for the #6 hitter as #4 is the first available hitter prior to #6.)

9       Any player throwing a bat is automatically considered out. Please instruct the players on the safety issues.

10    NO courtesy runner in any division.

11    If a runner leaves the base prior to the pitcher releasing the ball, the play is dead, and the runner is out.

12    1st and 3rd base coaches are required. No one under 16 years old can be a coach on the field at any time.

 

---------- End General Rules --------

 

 

 

GFS 7/8U Machine Pitch Rules

General

1       1 ½  HOUR TIME LIMIT (No inning begins after 1 hour 15 minutes) 6 inning max.

2       Score is kept/tie game may result due to time limit

3       50-foot base lengths.

4       A maximum of 5 runs per inning will be allowed for all innings.

5       An inning will end when

●      the defensive team makes three (3)outs or

●      when the fifth (5th) run crosses the plate

 

Machine Information

1       Pitching machine is set at 40 feet with the speed of the machine around 35 MPH and will be controlled by the hitting team’s coach.

●               A gentle pull of the machine’s lever is all that is needed to produce an accurate throw.  Coaches do NOT need to put all their strength into pulling the lever.  This behavior quickly damages the machines.

2       Both coaches and umpire must agree when machine needs to be reset.

3       There will be an 8 foot diameter circle around the pitching machine. If a ball hits the machine, coach, or comes to rest in the circle, time will be called and the batter as well as each runner (if applicable) will be awarded one base.

4       If at any time, a player steps into the 8 foot diameter circle to field a batted ball, time will be called and the batter as well as all applicable runners will be awarded 1 base.

 

Batting

1       Each team is responsible for maintaining their batting order and will notify the other team and the umpire when the 5th run crosses the plate in any inning.

2       Each batter will be allowed three strikes or five total pitches.  A strike is defined as a swing and miss, or a foul ball with less than 2 strikes. 

●               If the batter looks at pitch 5, the batter is declared out. 

●               If the batter fouls off the 5th pitch, the batter will receive up to 2 additional pitches to put the ball in play. 

1                    The batter must swing at the 6th pitch.  Failure to do so will result in an out.

2                    If the batter fouls off the 6th pitch, they will receive a 7th pitch.  If the 7th pitch is not put in play, the batter is out.

3       There are no bases awarded on balls (walks) or hit by pitch advancements.

4       If the ball is hit to the outfield, the runner may run until the ball is back in the infield, under control by the defensive player and the umpire calls TIME.

5       No bunting.

 

Base Running

1       Overthrows: players stay at the base.

2       NO leading off.

3       NO stealing.

4       NO tagging up.

5       NO infield fly rule.

6       When the defensive player has the ball or it will be a close throw, the base runner must slide into the base or give up.  When sliding into the base, the runner must remain down until the umpire gives signal to get up. Do not chase the base.

 

Defensive

1       A minimum of 8 defensive players are require to start a game. Required positions will consist of a pitcher, catcher, first base, second base, third base, shortstop and two outfielders. Outfielders will be placed at least eight feet beyond bases and base paths. If any inning has started with minimum (8) defensive players then no additional players may be added until the next inning.

2       A maximum of 10 defensive players are allowed on the field at a time. Positions will consist of a pitcher, catcher, first base, second base, third base, shortstop and four outfielders. Outfielders will be placed at least eight feet beyond bases and base paths and will be in the grass outfield (pending field dimensions).

3       The pitcher is required to stand to the left or right of the machine with both feet outside the 8’ radius circle of the machine. The pitcher is not allowed to cross in front of the machine while the coach has the ball. The pitcher must wear a mask or batter’s helmet with face cage. If no helmet is available then no one will play this position and the player will be added to the outfield.

4       No infield fly rule.

5       Play will be considered dead when any defensive player has control of the ball in the infield.

 

Coaches Participation

1       One coach will be allowed in the outfield to assist as defensive fielding coach.

2       One coach is allowed in the home plate area to insure the batter is properly positioned in the batters box.

3       At no time can a coach physically assist a fielder or runner in their actions.

 

Umpire Special Instructions

Umpires will stop play and adjust the machine if the child's safety is a concern or if both coaches     agree that the machine needs to be adjusted.

 

---------- End GFS 7/8U Machine Pitch Rules --------

 

 

 

GFS 9/10U Modified Kid Pitch Division Rules

General

1       1 3/4 HOUR TIME LIMIT (No inning begiins after 1 hour 30 minutes) 6 inning max.

2       Score is kept/tie game may result due to time limit

3       Base length will be 55 feet.

4       Pitcher’s mound will be 35 feet.

5       Mercy rule, 7 runs after 5 innings (4 ½ if home team is leading).

6       A maximum of 6 runs per inning will be allowed for all innings.

7       An inning will end when

●      the defensive team makes three (3)outs or

●      when the 6th run crosses the plate in any inning.

8       NO infield fly rule

 

Pitching Information

1       The pitcher’s mound is set to 35 feet.

2       There will be no walks. Once the pitcher throws ball 4 to a batter, the coach of the opposing team will assume the count and pitch until the batter strikes out or puts the ball in play.

3       When the coach enters to pitch after the 4th ball, the coach must pitch with a velocity similar to the opposing pitcher.  The pitch must come in flat with no more than a 2 feet drop.  If the coach throws an illegal pitch, the umpire will call a dead ball (pitch will not count).

4       The pitcher must stand even or behind the pitching rubber and inside the circle when a coach comes in to pitch.  The pitcher may take one step towards the plate when the coach delivers the pitch.

5       A maximum of 2 pitcher conferences allowed per pitcher per game.  On the 3rd conference, the pitcher must be removed.

6       A pitcher must be removed after hitting 3 batters.

 

Batting

1       Each team is responsible for maintaining their batting order and notify the other team and the umpire when the 6th run crosses the plate in any inning

2       Each batter will bat until the ball is put in play or the batter strikes out.  After 4 balls, the batter’s coach will take the mound assuming the current count.  The batter will then proceed to put the ball in play or strike out.

●               If the coach throws a strike that the batter does not swing at, the pitch will be called a strike by the umpire. 

3       There are no bases awarded on balls (walks)

4       If the ball is hit to the outfield, the runner may run until the ball is back in the pitchers possession and the umpire calls TIME.

5       No bunting.

6       A batter MUST make an attempt to move out of the way of a wild pitch.  Player safety is of the utmost importance.  If the umpire deems the player made an attempt to avoid the pitch and is still hit by the pitch, then a base is awarded to the batter (except when hit by coach).

●               Standing still or simply turning the back to the pitcher with the feet firmly planted will not be deemed as an attempt to move. 

 

Base Running

1       Overthrows that go out of play will result in a 1 base advancement.

2       A runner may steal 2nd base only, but not when a coach is pitching.

3       Lead offs are allowed.

4       When the defensive player has the ball or it will be a close throw, the base runner must slide into the base or give up.  When sliding into the base, the runner must remain down until the umpire gives signal to get up. Do not chase the base.

5       Base runners must stop when the pitcher has possession of the ball.

●               If the base runner is in stride when the pitcher receives the ball, they may advance to the nearest base they are going to.

●               If the base runner hesitates or breaks stride when the pitcher has control of the ball in her glove in the circle, the base runner must return back to the nearest base.

6       Base runners may advance on overthrows that are the results of a batted ball, and they may continue to advance until the pitcher has possession of the ball.

7       Base runners may NOT advance on an overthrow to 2nd by the catcher during a steal attempt.

8       Base runners on 3rd base may NOT advance to home on the throw to 2nd on a steal attempt.

 

Defensive

1       A minimum of 8 defensive players are required to start a game.  Required positions should consist of a pitcher, catcher, first base, second base, third base, shortstop and two outfielders. Outfielders will be placed at least five feet beyond bases and base paths and will be in the grass out field (depending on field dimensions). If any inning has started with minimum (8) defensive players then no additional players may be added until the next inning.

2       A maximum of 9 defensive players are allowed on the field at a time. Positions should consist of a pitcher, catcher, first base, second base, third base, shortstop and three outfielders. Outfielders will be placed at least five feet beyond bases and base paths and will be in the grass outfield.

3       Play will be considered dead when the pitcher has possession of the ball.

●               Please teach the girls to throw in front of the runner instead of throwing it directly to the pitcher.

 

Coaches Participation

1       Coaches will pitch to their players when the 4th ball is thrown to the batter.  The coach will assume the count and pitch to the batter until she strikes out or puts the ball in play.   Coach must also throw with the same velocity as the opposing pitcher.

 

---------- End GFS 9/10U Modified Kid Pitch Division  ----------

 

 

 

GFS 11/12U Division Rules

NFHS Rules to be followed with exceptions below:

General

1       2 HOUR TIME LIMIT (No inning begins after 1 hour 45 minutes) 6 inning max.

2       Score is kept/tie game may result due to time limit

3       Base length will be 60 feet.

4       Pitcher’s mound will be 40 feet.

5       Mercy rule, 8 runs after 5 innings (4 ½ if home team is leading).

6       A maximum of 7 runs per inning will be allowed during all innings.

7       An inning will end when

●      the defensive team makes three (3)outs or

●      when the seventh (7th) run crosses the plate in any inning.

 

Pitching Information

1       The pitcher’s mound is set to 40 feet.

2       A maximum of 2 pitcher conferences allowed per pitcher per game.  On the 3rd conference, the pitcher must be removed.

3       A pitcher must be removed after hitting 3 batters.

 

Batting

1       Roster bat.

2       A batter MUST make an attempt to move out of the way of a wild pitch.  Player safety is of the utmost importance.  If the umpire deems the player made an attempt to avoid the pitch and is still hit by the pitch, then a base is awarded to the batter (except when hit by coach).

●               Standing still or simply turning the back to the pitcher with the feet firmly planted will not be deemed as an attempt to move. 

 

 

 

 

---------- End GFS 11/12U Division  ----------